SAS Soldiers are placeable units in SAS Zombie Assault Tower Defense that can be used to fight the zombies. The player can chose from between either Machine Gunners or Snipers by placing them on rooftops or the streets. When knocked out of commission, they let out a loud yell which can notify the player that a SAS Soldier has been knocked out.
Machine Gun SAS[]
Overview[]
The MG SAS is a very useful unit to place on both rooftops and the ground. Place them in corners or high traffic areas to soften up zombies for your main guns. While weak to begin with, an MG with a Grendel and three freeze grenades can take a Ruin out by himself.
Base Cost: $200 Ground combat specialist armed with a MP5 provides effective but limited enemy suppression. | |
MP5/10—$300
10mm version shoots further and hits harder. |
Stopping Power—$250
Fast burn propellant hits harder and does more damage. |
SCAR-H—$750
Special forces assault rifle heavy variant provides crowd control capability to a single well-positioned soldier. |
Steady Aim—$250
Ported barrels and muzzle brakes increase effective range. |
M60—$1500
Belt fed 7.62 machine gun increases damage and range. |
Juggernaught—$500
Prototype exoframe nearly doubles direct contact survivability. |
Browning—$3000
Freehand .50 Cal heavy machine gun eviscerates zombies and looks commando doing it. |
Stimpack—$1500
Adrenaline and painkillers effectively makes damage disappear over time. |
M41-A Grendel—$14,000 (400 SAS Cash to unlock)
12.7mm full auto caseless destructive savagery. |
Sniper SAS[]
Overview[]
Your Sniper SAS are armed with the latest in long-range weaponry, they are most useful when targeting the strongest of zombies and are wonderful at stopping any Shadows that make it past your defenses.
Base cost: $500
Standard issue sniper rifle send bullets through 2 zombies. | |
M24A2—$600
A2 stability upgrades increase damage and penetration. |
Free Float Barrel—$200
Reduces sway, increases range and damage. |
L96A1—$1200
Improved telescopics, cartridge, and compensators increases range, rate of fire, and penetration. |
Rapid Reload—$250
Faster reload, faster firing. |
L121A1—$2000
Anti vehicle 12.7 gun can punch right through the big guys. |
Hard Case—$500 Cupronickel jackets go clean through another couple of targets. |
RT-20—$5000
Huge caliber single shot hand cannon - massive damage and pierce. |
Stimpack—$1500
Adrenaline and painkiller effectively makes damage disappear over time. |
M.A.D Systems One-Point-Oh—$25,000 (400 SAS Cash to unlock)
Ridiculously over powered semi-auto cannonette. |
Tips and Tricks[]
It's important to remember that if you place any SAS unit on the ground, all zombies will attack them as they pass by. This can be helpful because you can place them off to the side of your paths as roadblocks or distractions.