SAS: Zombie Assault 4 Weapon
- HVM 002 -

HVM 002

HVM 002 -RED-


Have an image of the HVM 002's mobile version?
Then please upload it!
Manufacturer [?] HVM
Ammo Cost [?] $$$ 40 for 200
$$$ 400 for 200 RED
$$$ 480 for 200 Selection 004

$$$ 160 for 200
$$$ 1,600 for 200RED
$$$ 1,920 for 200 Selection 004(Premium Ammo)

Damage/Pellet 70
155 RED
232.5 Selection 004
Pierce 2
Rate of Fire 16 rps
Capacity 75
Reload Time 2.2 sec
Movement -3%
Firing Mode Full Auto
Weapon Class SMG
Damage Type PhysicalicoPhysical
Approx. Drop Level 3
26 RED & Selection 004
Single DPS [?] 1,120
2,480 RED
3,720 Selection 004
Pierce DPS [?] 2,240
4,960 RED
7,440 Selection 004
Augmented DPS [?] 4,480
9,920 RED
14,880 Selection 004
Crafting Cost [?] $$$ 59,680
$$$ 635,420 RED
$$$ 3,177,100 Selection 004

Alloy 119
Alloy 7,942 RED
Alloy 95,313 Selection 004

"Infiltration forces and personal security details often use this unremarkable but highly effective submachine gun"
―Official Description

The HVM 002 is a weapon introduced in SAS: Zombie Assault 4, manufactured by HVM. This weapon does not deal very impressive damage per hit, but it is compensated by the fire rate, which is one of the highest in the game. This turns the 002 from a poor choice into a somewhat strong early-game weapon. However, its anemic damage quickly gets the better of it after a few levels, and it is advised to swap it out for a harder-hitting weapon when one begins seeing Evolved zombies.
The RED version of the 002, however, is more suited for the mid-game with its damage being more than doubled over the regular version. Unfortunately, due to the high fire rate the RED version quickly becomes a money hog as its ammo cost increases from 40 credits per 200 rounds to 400 credits per 200 rounds. Considering the fire rate, that is $32 used every second of firing. Its DPS also is not high enough to easily deal with the tougher and larger amounts of zombies around the level it is usually obtained at.


HVM 002 is a bullpup SMG possibly modeled after an Uzi or an MP7 with a fixed stock, a vertical foregrip & an intergrated flashlight / laser pointer & an unused top rail.

 Difference on Mobile

Just like the rest of HVM weapons, HVM 002 don't have digital camouflage.