Some mechanics for SAS: Zombie Assault 4.
Fast Movement Skill Calculation[]
Without "Heavy Gear Skill"[]
- (100+Movement Speed-(Weapon Weight*(1-Gloves Mastery Weapon Weight)))*(1+(0.03+(Fast Movement Skill Level*0.015)-0.015))
- "Movement Speed" obtain from "Armor View" below "Toxic Armor stat" is "Movement Stat"
- "Weapon Weight" is looking at "weapon movement modifer"
- "Gloves Mastery Weapon Weight" is currently 4% so put 0.04, without "Gloves Mastery Weapon Weight" put as 0. <-- Currently is possible bug; refer http://ninjakiwi.com/forums/205-sas-zombie-assault-4-discussion/posts/43647-sas4-bug-reporting/comments/3cde75f0-3889-4f74-abd4-adf42be8e1d1
- "Fast Movement Skill Level" represents how many skill points you have in the skill, minimum of 1 skill point into it for the formula to work correctly, max level is 25.
- Example usage, using full shotlite armor set and Ronson 65-A weapon, no augments and only 1 skill point invested into Fast Movement Skill Level.
- Equipment stats avaliable at:
- (100+18-8)*(1+(0.03+(1*0.015)-0.015))=113.3% movement speed, on SAS 4 "Info" profile will show as +13.3% Movement speed
With "Heavy Gear Skill"[]
- (100+Movement Speed-(Weapon Weight*((-0.1+(-0.0375*Heavy Gear Skill Level+0.0375))+1)))*(1+(0.04+(Fast Movement Skill Level*0.02)-0.02))
- "Movement Speed" obtain from "Armor View" below "Toxic Armor stat" is "Movement Stat"
- "Weapon Weight" is looking at "weapon movement modifer"
- "Heavy Gear Skill Level" represents how many skill points you have in the skill, minimum of 1 skill point into it for the formula to work correctly, max level is 25
- "Fast Movement Skill Level" represents how many skill points you have in the skill, minimum of 1 skill point into it for the formula to work correctly, max level is 25
- Example usage, using full shotlite armor set and Ronson 65-A weapon, no augments and only 1 skill point invested each into Fast Movement Skill Level and Heavy Gear Skill Level.
- Equipment stats avaliable at:
- (100+18-(8*((-0.1+(-0.0375*1+0.0375))+1)))*(1+(0.04+(1*0.02)-0.02))=115.232% movement speed, on SAS 4 "Info" profile will show as +15.3% Movement speed
Critical Chance and Critical Damage Research[]
Here is some research data on my own if someone plans to go FULL CRITICAL mode. :)
Assuming:
- Level 10 Augment for Weapon "Pinpoint"
- Chance of Critical: 9.5%
- Level 10 Augment for Helmet "Target Assist"
- Chance of Critical: 6.5%
- Level 25 Skill "Critical Shot"
- Chance of Critical: 16.5%
- Critical Damage: +125% (With Base of 100%, total is +225%)
Total Chance to Crit if assuming it is Additive:
- Chance of Critical: 32.5%
- Critical Damage: +125% (With Base of 100%, total is +225%)
- (If bought "Reaper" power up, +10% Critical Chance)
- Chance of Critical: 42.5%
- Critical Damage: +125% (With Base of 100%, total is +225%)
So that is about on average, 1 in 3 shots will have a chance of critical and deal critical damage with the power of 3.25 bullets compressed into a single bullet if it crits.