|SAS: Zombie Assault 4 Weapon|
|- Stripper -|
|Ammo Cost [?]|| 160 for 100|
1,600 for 100
1,920 for 100
|Total DoT/Pellet [?]||800/3 sec|
1,500/3 sec, 1,200/3 sec (Mobile)
|Rate of Fire||4 rps|
|Reload Time||2.7 sec|
|Firing Mode||Full Auto|
|Approx. Drop Level||17|
|Single DPS [?]||4,040|
|Pierce DPS [?]||8,080|
|Augmented DPS [?]||16,160|
|Crafting Cost [?]|| 885,220|
The Stripper is a fully automatic shotgun in SAS: Zombie Assault 4 made by Rancor. Along with the Poison Claw, CM X-1 Furie, and Vitriol, it is one of only four weapons that deal chemical damage in the game. It fires 3 green flechettes in a wide and inaccurate spread. This, when combined with its low base pierce (2, for a maximum of six targets affected), makes it better for bossing than for mobbing. As an added bonus, only Regurgitators and the Toxic Necrosis Spawn resist this weapon, and it is especially effective against Loaderbots because Chemical is the only damage type that Loaderbots do not resist.
Most of this weapon's damage output comes from its damage over time component. As such, it is less effective on crit builds, because DoTs cannot crit. They can, however, stack; the Stripper can apply its DoT up to twelve (with augments, twenty four) times simultaneously on the same target. Note that it is quite difficult to maintain peak DPS on this gun; between reloading and missing, the DPS dealt to a single target may be as low as half of what is expected.
For Augments, always take Tenacious and Overclocked first as they increase DPS of the gun by the greatest possible amount. For the third and fourth slots, only Adaptive and Capacity should be considered. For Normal mode use, take Capacity first; for Nightmare, take Adaptive. Do not take:
- Pinpoint, because DoTs cannot crit.
- Race Modded, because you can cap on reload speed through armor and skills.
- Skeletonized, because the movement penalty isn't great enough to warrant it.
- Pierce/Biosynthesis, because this gun is not effective in clearing crowds quickly. While Pierce does give it better crowd control, you'd be using an augment slot to make the Stripper good at something outside their niche. Strippers work best in one on one sessions with their targets.
- Deadly, because it provides only a tiny bonus (Math below).
Stripper vs Other Shotguns
When compared against other shotgun users without bonuses (such as Critical Shot, Adrenaline, and other damage modifiers), the augmented Stripper out damages all of its peers.
|Name||Clean||Augmented||Aug with Cap., no Reload Speed||80% Reload, no Capacity||80% Reload, Capacity|
Note - All non-clean values are their True DPS values, with reload time factored in. They also assume BLACK 10***.
- With no reload speed or capacity from the RED Shotgun Collection, Shockfield augmented only fires for 20% of the time, resulting in 20% DPS
However, once 25 Critical Shot is factored in, the Stripper falls behind massively in terms of damage:
|Name||25 Critical Shot, 16% Crit Chance||25 Critical Shot, 45% Crit Chance|
Note - For DPS, Crit Damage is treated as an average DPS increase. 16% of all shots dealing 201% more damage is the approximately the same as saying that 100% of all shots deals 32% bonus damage.
Thus, the Stripper is best when no Crit damage or modifiers are factored in, but falls behind on Crit builds.
Math on Deadly vs Capacity
While Capacity does not increase your raw DPS output, it does increase your effective DPS far more than Deadly does.
A gun with Tenacious-Overclock-Deadly has an effective DPS of
Whereas a gun with Tenacious-Overclock-Capacity has an effective DPS of:
If you are at the 80% Reload Speed Cap, the Tenacious-Overclock-Capacity goes up to:
Given a Black Stripper with the following stats:
225 Damage per pellet
4 Rounds per Second
1,500 DPS per proc of DoT over 3 seconds
2.7s Reload Time
Our maximum raw DPS on a clean weapon assuming every shot lands and stacks is:
(1,500*3*25)+(225*3*25)/6.25 = 20,700
With Tenacious - Overclocked, this figure jumps to:
(3,000*3*25)+(225*3*25)/3.125 = 77,400
By comparison, that same figure with 10* Deadly is...
(1,500*3*25)+(450*3*25)/6.25 = 23,400 DPS. 2,700 damage increase over a clean Stripper.
With 0% Reload Speed, our TRUE DPS (or how much you can expect to deal) becomes
(1,500*3*25)+(225*3*25)/8.95 = 14,455 Clean
(1,500*3*25)+(450*3*25)/8.95 = 16,340 With Deadly
(3,000*3*25)+(225*3*25)/5.825 = 41,523 With Tenacious-Overclocked
(3,000*3*25)+(450*3*25)/5.825 = 44,420 With Tenacious-Overclocked-Deadly
Getting Deadly therefore gets us an increase of 1,885/2897, an increase of 13%/7% damage. By comparison, Capacity 10* gives us 60 extra rounds (240% of 25) so our formula becomes:
(1,500*3*85)+(225*3*85)/23.95 = 18,366 with only Capacity
(3,000*3*85)+(450*3*85)/13.325 = 66,022 with Tenacious-Overclocked-Capacity
Getting Capacity over Deadly gives you an increase of 3911/24499, or an increase of 27%/59% DPS. In addition, it costs half as much as Deadly to augment.
Therefore, Capacity is better than Deadly on the Stripper. It is massively more cost effective and slot effective.
- This gun was buffed, balanced, and nerfed multiple times because it was so "buggy." It was noted that the network traffic was more than other guns and so was changed multiple times.
- Many people make jokes about the Stripper because of its name, especially the version.
- The Stripper is lever action like the 1887 Shockfield (even though the Stripper is still fully automatic, oddly enough).
- Its description in the alpha version was "molecular acid", just like the Poison Claw. MAR stands for "Molecular Acid Round".
- The Strippers mobile version uses the same image as the PC version, as with most mobile guns.
- The Stripper has a blood on its blade in the barrel and from the mobile version the barrel also has a blood.
- The Stripper have a "Christmas Edition", named Grinch. Its description is "It's because I'm green isn't it?". This may resemble the projectile shot from the Stripper, as it is green.