SAS: Zombie Assault 4 Weapon
- Supermarine -


Supermarine red

-BLACK- Supermarine

Supermarine mobile

Screenshot 2016-05-25-15-48-29~2-1-


Manufacturer [?] Shotlite
Ammo Cost [?] $$$ 120 for 200
$$$ 1,200 for 200 RED

$$$ 480 for 200
$$$ 4,800 for 200 RED(Premium Ammo)

Damage/Pellet 220
480 RED
720 Selection 004
Pierce 3
Rate of Fire 15 rps
Capacity 180
Reload Time 3.4 sec
Movement -8%
Firing Mode Full Auto
Weapon Class LMG
Damage Type PhysicalicoPhysical
Approx. Drop Level 55
100 RED & Selection 004
Single DPS [?] 3,300
7,200 RED
10,800 Selection 004
Pierce DPS [?] 9,900
21,600 RED
32,400 Selection 004
Augmented DPS [?] 13,200
28,800 RED
43,200 Selection 004
Crafting Cost [?] $$$ 2,212,700
$$$ 6,982,960 RED
$$$ 34,914,800 Selection 004

Alloy 4,425
Alloy 87,287 RED
Alloy 1,047,444 Selection 004

"The LMG of the Shotlite range, the Supermarine really brings "Light" to Light Machine Gun. At 3.6 kg fully loaded with its large ammo drum this has to be hefted to be believed."
―Official Description

The Supermarine is a very strong, versatile gun due to the small movement penalty, high rate of fire, above average-damage, huge clip, and 3 pierce. All together, these perks make the Supermarine a versatile gun capable of taking down most zombies and bosses, including Devastators if the user has a speed boost from skill points or armor. However, the reload time is quite long, but can be worked around a little by firing conservatively and reloading when no zombies are around. This can be one of the most powerful weapons in game. Unfortunately, it's very rare, so if you find a high-grade Supermarine, you're quite lucky.


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